![]() ![]() The UK box has a sticker crudely obscuring details of a multi-player mode which was dropped at the last minute. It appears possible for other hospitals to buy the land that is available to you, but (having got as far as level 8) this doesn't seem to happen. There is a slight unfinished feel to the game, evident in a few oversights, bugs and 'features'. Levels which are prone to earthquakes and epidemics add some variety as well. ![]() Several new features are added as you play through the levels, including training staff, which is a minor feature on level 4 but a HUGE deal on level 5, as the local doctors are all trainees. The importance of money within the game, and the occasional compromising of patient safety in response for money (such as epidemic cover-ups and refusing to treat risky patients if you have a 100% cure rate for the year (and need the £10,000 bonus this offers)) present a neat satire on commercial medicine. The combination of ward and operating theatre, plus the multiple uses for psychiatry and pharmacy, put a premium on hospital planning. The largely-fictional illnesses are a good idea, enlivened by a few amusing diagnosis sheets and some entertaining animations of the specialised ones being cured. The graphics are bright and cartoony, and the sound effects enlivened by some comic speech ("Will patients please try not to be sick in the corridors?" is a good example). SpellingsĮverything about the game avoids being dry and long-winded, leaving the serious approach to Civilization and the like, and ensuring that the general appeal of the hospital idea isn't wasted. On the other hand, as more and more equipment is required, additional plots of land are available for purchase in later maps. At the same time, the hospital can't run without handymen cruising around the hospital to water up dry plants, clean up litter and vomit (after all, people go there because they are sick) and fix machines, while receptionists direct patients to the proper rooms.Īs levels advance, the player faces increasingly harder situations: VIP visits, emergencies, epidemics and earthquakes, which can either take a toll on reputation or on the bank account. Most diagnostic and clinics can work with regular doctors, but others like the operating theater and the research room require specialized staff while the ward, pharmacy and the fracture clinic require an attending nurse. In addition to rooms, the player must provide radiators, seating for patients and drink machines. The size and layout of each room can be set by the player, according to the available space. There are several additional rooms, such as a staff room for your employees to rest, a toilet so that patients don't have to relieve themselves in the corridors, a research department to get the most advanced diagnostic and treatment technologies and a training room where consultants can teach a thing or two to rookies, making them capable doctors. ![]() Theme Hospital is a level-based hospital management simulation where players have to start on an empty building, and then assemble rooms with all kinds of material, from desks and file cabinets for the general diagnosis to the expensive ultra-scanners and X-rays to diagnose such bizarre diseases as Bloaty Head, Slack Songue or Alien DNA, and treat them with even more bizarre machines like an Head Inflator or a DNA fixer. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |